Drinking game MK II
I might start by explaining why it’s called mk 2. I all started a Saturday night when I was together with some friends and doing what we usually do on a Saturday night, binge drink! We played some drinking games to make the night more fun, but we didn’t seem to get the games right, some were too difficult to play and some we didn’t remember the rules, so we make up the rules as we went on. We used dices, playing cards and watched TV(Futurama’s “Drink when you see a robot”), there were all fun games, but it wasn’t funny going back and forth between games.
As I was told, I went into my room and returned half an hour later with a device on a breadboard, the ultimate drinking game was born in a haze of Captain Morgan fumes!
The game was simple, but effective, any drunk could play it!
The game had only on button, you couldn’t go wrong, press it and a name pop-pups on the screen with the number of sips/shots to drink. This game became a legend! We talked about marketing the device and hiring top-less chicks for advertisement(usual drunk talk).
Then came the sad part, I tried to make it more compact, more portable, but i managed to destroy the display :(, the project went dormant for long time.
It was time to put the Drinking Game to the next level.
Living in a country where electronics isn’t cheap nor readily available, I turned to Ebay for supplies. It took some time for the supplies to arrive and I wanted the debut the project for the local festival(jóansøka) and I managed to get all parts one day before the festival!
- Arduino Duemilanove
- 4×20 LCD Display
- MMA7260 3-axis accelerometer
- Black aluminum project box
- SMD buttons